Showing posts with label sound design. Show all posts
Showing posts with label sound design. Show all posts

Tuesday, August 9, 2011

Papa, Can You Hear Me?

I know – today’s song is from a film, not from a Broadway show, but c’mon.  It’s Babs!  

I just returned from a pioneer trek.  The simple explanation – a church camping event for teenagers basically designed to teach them an appreciation for their religious heritage and to build friendships.  My responsibility was to coordinate and facilitate musical events during the course of this 3 day experience.  All in all, it went well.  The same number came home (about 360) as left, so that’s a good thing. 

With such a large group, in an outdoor settings, we needed amplification for most of the musical numbers.  I was reminded of one of my soapbox speeches, so I decided to pull that particular one out for today’s blog.  Since it’s a soapbox, it’s also a longer post than normal!  It’s all about microphones.  I am convinced that everyone should take a short course in using a mic.  It isn’t hard, you don’t have to be a techie and you’re likely to have to know something about it at some point in your life, even if you aren’t involved in theater.  Here’s my short course.  If your eyes begin to glaze over, skip to the end.  There won't be a test, at least until you have to grab a mic in order to be heard.

There are different types of microphones, designed for different purposes.  Those used in a recording studio are generally not the type most people will encounter while giving a speech or singing for an audience.  The handheld mics most people will use are called dymanic mics.  While they tend to be a little more sturdy than other more sensitive microphones, there are still some basic rules for their care.  Not dropping them is obvious, but hitting them to see if they are on is also a bad idea.  It’s like hitting your child to see if he’s awake.  Effective, but not smart.  Blowing on them is also not good, although more of a problem for other types of mics.  The best thing?  Snap your fingers, talk into them (what a concept!) or scratch the windscreen (often a silver mesh covering).  That way, you are making sounds that the mic will pick up, not inflicting abuse!

Many dynamic mics have switches.  Think of it like a light switch.  Up (toward your mouth as you hold it) is on, down is off.  I don’t know how many times people have held a mic with the switch off and stood there hitting it while looking at me like I ought to be fixing something for them.  Yeah, just turn on the switch. 

There is also what is called a pickup pattern on a mic.  It is the actual area around the microphone that will “hear” the sounds.  Think of it like a flashlight.  If you stand directly in front of a flashlight, it will illuminate you.  If you stand off to the side a bit, you won’t be seen as well.  If you’re behind it, you won’t be seen at all.  Point that flashlight (microphone) directly toward your mouth, and you will be loudest.  I have seen people hold them like a bridal bouquet somewhere near their belt, and they wonder why they can’t be heard.  Certainly, some mics and some systems are more sensitive, but if in doubt, just get it closer to your mouth.  There is a mathematical formula (it’s all physics) for the amplification versus distance from the source.  Basically, it falls off noticeably each time you double the distance.  So, 3 inches from your mouth is going to be louder than 6 inches, which is louder than 12 inches.  If you hold it like a candle (completely vertical) in front of your mouth, it may still pick up your voice, but seldom as well as if you speak right down the throat of the mic.  Be a rock star!  Remember, the sound tech can always turn you down, but often cannot turn you up much higher without introducing other problems.

One common problem is feedback.  Simply put, feedback is when the microphone “hears” the sound coming from the speaker, which it then tries to amplify, which then comes out of the speaker into the mic, which it then tries to amplify…  Getting confused?  Yeah, that’s why the speakers squeal in frustration.  Try to remember not to place or hold a microphone where it will directly “hear” the sound coming from a speaker, and you should be fine.  However, the higher you have to boost the microphone volume (to compensate for a small voice, or for not holding it close enough, etc.), the greater the chance that the mic will also “hear” the sound coming from the speaker.  These are all reasons why you should keep the mic as close to the voice as possible, so only the voice is amplified and not extraneous sounds that can cause problems. 

Body mics are another animal with their own set of woes, but usually work better on stage because they are so close to the performer.  They also generally have a larger pickup pattern (think lantern instead of flashlight), which is why they can be placed on a cheek, at a hairline, or on a lapel and still work well.  The biggest issues?  Change batteries often and have fresh ones at the ready just in case, leave the pack turned on (don't mute it - you may forget to unmute it, and then you're sunk), be kind to the pack and cords (no dropping, kinking), and don’t place it where hair or clothing will brush the mic. 

When you’re properly heard, no one thinks about the sound system.  They only think about the performance.  That’s as it should be - no technical distractions.  Can you hear me now?

Wednesday, July 6, 2011

The Music of the Night

One of the tech tools I like is Power Point.  Yep, the go-to software for sales presentations and school reports.  I found an unconventional use for it in the theater - sound effects for a play I directed last year.  It had dozens of sound cues, many of them very short and critically timed.  I created a PP presentation, one slide per sound, and it worked out beautifully.  I plugged my laptop into the sound board, and the sound operator was able to advance the slides, each with the appropriate sound attached, according to the cues which were also written on the slides (“cue for next sound …”).  The sounds can be set to play automatically when the slide advances, so one click, and the sound effect is played.  No struggling in semi-darkness for the stop button on a CD player, no rapid advancing of tracks when cues are spaced closely together.  I also created a video for the preshow music, embedded in a slide (visible only to the light and sound techs),  so it would indicate exactly when the lights were to dim, when they should go to blackout, etc., during the music.  Not that I’m particular …

I hadn’t initially planned to use it that way.  I set it up for rehearsal purposes in a new theater when other equipment wasn’t readily available (and when I was curious to see if such a plan would work).  Then I discovered it was easier to insert or edit one slide at a time than always burning a new CD each time there were changes.  And I make lots of changes!

I’m sure there is software out there specifically designed to work this way, but I already had PP, knew basically how to use it, and was able to clearly indicate cues for sound techs who may not be too familiar with the show.  For shows with typical songs and underscores, it would not be any better than standard methods (CD, minidisc, MP3 playback, whatever), but for this one, it was a great option.

I also used Power Point for a choral program, presented on a small stage that was little more than a white (yes, white) box.  Instead of using it for sound cues, I used it as a slide show behind the performers.  One wall became the screen, and a musical presentation that would have otherwise been fairly static, became more visually interesting.  There’s nothing novel about using PP for a slide show, but it was a simple way to add an interesting backdrop in a casual theatrical setting when resources were limited.  

Friday, July 1, 2011

Make Believe

I spend a lot of time with music editing.  It’s a strange hobby that has fascinated me for decades.  In my last post, I talked a little bit about some of the kinds of things I’ve done.  Since my purpose in this blog is partly to share ideas that others might find useful, let me dig into some of the techie aspects of theater and performance that I find so interesting, and which I realize may cause someone else’s eyes to glaze over.  Sorry.

I've been interested in sound reinforcement and editing ever since college, when I took a course in “theater sound” as part of a short lived dream to be a recording engineer.  I remember sitting in a lab with a reel to reel (ask your grandparents) trying to splice something in just the right place.  Now I do it with such ease at the computer.  I can’t count the number of people who I’ve worked with on recording projects who have been amazed with how easily sound can be manipulated.  It’s why we have popular singers who can’t actually sing, but that’s another story.

Fast forward several years, to when I took a community college class on recording techniques.  When a friend of a friend, who happened to be a professional sound engineer, came to class with me one day, I got the gold star for best show and tell.  Since he had worked on the Salt Lake City Olympics, they wanted to know how they managed to get teeny tiny microphones on the ice skates in the opening sequence to pick up the sound of the blades gliding across the ice.  The teacher of the class was quite disappointed to learn that the sounds had been prerecorded.  Yes, even live TV uses theatrical tricks.

When I directed Jane Eyre a few years ago, several of the chorus members were used as narrators.  With limited resources (not enough body mics) and a large theater to fill, I wondered if they could be heard while speaking over a musical underscoring.  I prerecorded all their dialogue and put it on the track.  Then they spoke along with their own voice during the performance.  I don’t think anyone suspected it, and the narration could be clearly heard.

Another time I was running sound for a very casual musical review.  This was a lighthearted church production, with an enthusiastic, if not terribly well trained cast.  When they repeatedly struggled with knowing where to start singing after an extended narration (a twist on the song “Tradition” from Fiddler), we cheated.  I recorded them singing the first few words and blended it in with the track.  Since it was their voices already, no one was the wiser, they had more confidence, and it sounded like they knew what they were doing.  Yes, sometimes theater is all about the illusion!

Tuesday, June 28, 2011

The Sound of Music

I’m a geek.  I embrace it.  I let my geek flag fly.  I have never used a pocket protector or strapped a calculator to my belt, but I like computers and spreadsheets and details.  I also love how tech tools can enhance artistic opportunities and expression, especially regarding sound engineering.  

I recently read how some professionals have done recordings using their IPad, and the author of the article wondered how long it would be until smart phones became portable recording studios.   I have long been a home recording hobbyist, so I found the concept sort of fascinating.  But since I just last week upgraded my recording software, and sit at my computer surrounded by my keyboard, mixer, external soundcard and comically large speakers (OK, I didn’t buy them mainly as computer monitors, but they happen to work that way!), I think I’ll keep what I’ve got.  These tools have allowed me to do not only recording, but lots of manipulation of sounds for theater projects.  (I’ve used software by Magix for years – inexpensive but powerful.  I just upgraded to Samplitude 11.5 Producer.) 

Most of the shows I’ve been involved with use prerecorded tracks, something I do not have the skills to create myself.  But it is often long after those tracks have been obtained that the need for changes is discovered.  Maybe the scene change music isn’t long enough – or is too long.  Maybe a song is in the wrong key, or a dialogue underscore section is too fast.  Usually there are a least a few sound effects, like a telephone or doorbell, that are easier to include right along with the music track.  Sometimes several sound effects are layered to create the right sound, or they may be intentionally left as separate sounds which must then be cued individually.  I did sound design for a show last year with thunder (sound effect) and lightening (lighting effect) that needed to be timed together, and they needed to be cued by dialogue, so it all had to be done on the fly.  I kept an endless loop of rain sounds running, and used a separate sound source for individual thunder claps.  No sleeping on the job for that one!

Another somewhat elaborate effect layered the existing background music, sirens, barking dogs and gunshots.  It was a 10 or 15 second clip that the audience probably didn’t really think about, but which heightened the mood and emotion of that scene.  I wouldn’t even want them to think about it.  Sound enhancement is often more about helping the audience to feel what you want them to feel than it is about expecting them to really listen.  And sometimes, when it’s done right, all they notice is the feeling.